I got all enthusiastic and made a suit of warrior duds for Oz. Making clothing is more complex than it looks because of the way the way things stretch to conform to the mesh -- for instance, the squares that run up the middle of the front and back change size on my targa file in order to appear the same-ish size on Oz. If they were just even-sized blocks on the targa the resulting garment would look more like the underside of a turtle on the back, as that area stretches waaaay out there. Similarly, on the garments like the evening clothes or toreador's suit of lights that have an even-width stripe down the side of the leg, the targa stripe gets fa-a-at then skinny then medium then thin . If I left it even on the targa it would look hideous on the avatar. Not to say, of course, that I don't see lots of clothes people have made that have very uneven stripes, and also I'm sure there's a variation depending upon the avatar 's conformation. But that a variable I can't control so I don't worry about it. Another thing is that the upper body template is larger than the lower or skirt templates, so the things have to be made smaller to appear the same-ish size. I'm sure there's a formula but I'm a dedicated seat-of-my-pants flier, and anyway the point to making artistic things is to adjust until they look right - not apply a formula.
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PLZ LEEVE A MEZZAGE KTHNXBAI