Working on Second Life, it seems to me, is like trying to shoe a horse when it's being ridden. Well, the rider gets off for 5 minutes, but that's all. Then the engineers and so forth have to work on a huge, complex program with thousands of people using it. What a headache. As SL expands it gets further away from its past forms - that is, I doubt that the old versions would scale up at all. People who think we should go back to some previous version are forgetting that there are much greater numbers of people, now. As I understand it, anyway, LL has reorganised the way they process everything so it all works better and is more easily upgradeable. After a big release we inevitably get some growing pains, but I think it makes for shared experiences and greater community feeling. I admit I'm weird, however.a
I said before that texture-upload from Second life has not been working since the point release, however, it turns out now that it is working in part. An intrepid explorer went through his computer searching for his uploaded picture, which he found as a targa file labeled "untitled" in the second Life folder in Programs. I went to MY Second Life folder and found one - so I suspect each texture save overwrites the previous one. I'm sure they'll have it fixed in this week's update, which addresses several issues, I think, including the time dilation problem.
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