Yesterday on the preview grid I ran into Loki and Ilia, and we were comparing fps. Loki said he was getting 44 and I said "client not sim," and he said "That IS client." I was curious as to what would make ripples less of a hit, so we compared other things and I dropped from 256 draw distance top 128 - which surprised me by making not one bit of difference. I was getting 30 fps looking at land, 15 looking at rippled water. I completely forgot I had Photoshop on, which, of course I always do as I use it every few minutes, which nullified that comparison. Last night late I closed Photoshop and went in the updated 1.8 to see what difference it made. Ripples were disabled for some reason, and flying around with the stats window open looking at land, water, areas crowded with houses gave me fps from 60s to teens. I was the only one there, and I got the highest fps looking at empty land, I think, which isn't very helpful - in other words I didn't get to test anything out, really.
Loki asked me if the line I see in the water is at the sim crossing - duh, I think he's right. I still don't like it though. I saw it when I was sailing - therefore moving - which is why I didn't realise it was in one spot.
I saw Enj yesterday and we roamed about making trouble for a few minutes... well, making trouble might be too strong a phrase. I gave her the children's book I wrote, and said, "That was yesterday." She said, "And today?" I couldn't think of anything, then remembered I'd made circus tents for an educational project. I showed her two tents. There were 6 altogether. Two were the triple kind but with altered details, three were new texture with altered prim details, the last one used a texture they wanted which I made into a tileable texture.
Somebody was interested in hearing about residents who had used joints. I haven't done much (well, only just started exploring joints) but the weathervane uses a p2p joint. It's the only way I could get it to work. Joints are quirky and buggy, but I sort of LIKE things that are quirky and buggy, as a kind of interesting thing to play with. I don't want the entire program to be quirky and buggy, however.
posted by - 9:17 AM