1.9 really rocks. One new thing is planar texture mapping. That is so wonderful I am about to faint. I didn't get to build much in the preview grid as it was not a happy experience for me (which I decided had to do with the firewall even though the firewall said it wasn't). When 1.9 hit the main grid I went home to retexture the upper pyramid of my pavilion. I was so relieved - even though no one but me could tell it was different. Planar texture lies on the object without being distorted by the object shape. In the past triangular prims textured in a weird and distorted fashion.
I saw Doc today. He managed to get 26 cards loaded in the server - fantastic. I need to design the HUD as soon as I can.
I went to Ambat Infohub to check out textures - oh yes, textures are loading very quickly in 1.9, too - I got hit about 25 times by someone's security device, which wanted to teleport me home [not only is Ambat Infohub protected ground, but being teleported home is (as I understand it) against the TOS].
I was at the Bedazzle Studios sim with Enjah looking at the Bells and Spurs set when I noticed the wagon tracks in the dirt. I looked again and saw that the wagon tracks are objects on the ground. Good grief. Anyway, the moving-mouth thing in B&S was a technique I last saw in the Sixties on cheesy Japanese cartoons. Wild to see it resuscitated here.
Another thing in 1.9 is scriptable camera behavior. That rocks.
posted by - 10:44 PM