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02 March 2006

 
Pontificating Upon Things About Which I Know Little or Nothing
Yesterday there was a morning SL update with a preview grid pile-on during the main grid downtime. After the main grid reopened people talked about experiencing great lag, although I didn't see any. Enjah was having laggy problems when she visited me at Ambat, and she said textures were extremely slow to load. Not only that, but when she took snapshots the nametags and HUDs were visible. I didn't even have THAT problem - I snapped a few just to see. I asked her at that time if the "show UI" box was checked, but then realised that the bulk of the UI was not shown. Later LL did a quick update that solved the problems for people, including fixing their snapshot capabilities. These things are so complex - it just seems terribly difficult* to solve problems that affect some, but not all, the users. The size, age, brand, configuration, etc. of the computers we are using varies to an almost infinite degree, as do the types, distance, traffic, etc. of our internet connection. That's a mind-boggling number of variables. Of course, LL doesn't need to fix problems that aren't generated by SL itself (there are plenty of those), however, we end-users can't tell what's a genuine SL problem and what is caused by something else, perhaps brought out because of the stress SL puts on every link in the chain from S.F. to us. With the streaming/dynamic factor I don't see how it can be much different. A lot of these problems will get resolved with the technological advances in transfering data, I bet. Once our pipes are capable of moving Mass Quantities** we may just things a bit easier.

*duh I ab gladd I done haff to werk on dose tings.
** See - everything goes back to the Coneheads.

Trizzities Update: No problems so far and the wind has decreased.

posted by - 1:00 PM

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