Anyway, maybe I will be able to post soon.
There has been an outcry about a clothing-making problem in Second Life that has completely by-passed me. The UI is such rich ground that there are multiple ways to do things. I've never been one to use "save as" to make clothing - typically I make a copy, rename the copy, wear it, and change the textures and save. Apparently many people wear the original, change the textures, then "save as," which I'm too crabby and mistrustful to do.
I've been making few clothes since the texture previewer went all Giacometti on me a number of months ago. It'll be fixed sooner or later; meanwhile I'm making tents and working on Combat Cards and the music hall/vaudeville idea. There's always a lot to do!
Candide told me yesterday I was dead wrong about the attachments, and that it doesn't matter what people wear as attachments are phantom and all handled client-side. I'm relieved to be wrong. A little knowledge is a dangerous thing. Yesterday I was a zombie sumo wrestler and Candide was a comely white-skinned lass in a fetching red gown. We fought and I killed him... her... the funny thing was that when he was chatting I heard a man's voice. I wasn't really aware I heard anything, but now that I think about it, yes, I do hear everyone. I'm sure my voices don't coincide with their real voices, yet I hear them just the same.
LL has upped new island cost and monthly tier by quite a bit, creating an outcry. The outcry mainly seems to be directed at the early notification by LL of certain big customers who were subsequently able to buy grandfathered-in old islands (on class 4 servers) from unsuspecting sellers. The tier is going from 195 to 295 so, even apart from the new initial cost of islands, the grandpas are quite the bargain, especially when purchased from someone unaware of their brand-new scarcity.
posted by - 9:53 AM