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13 November 2006

 
I was writing a long post last night when the electricity cut out again - for the fifth time in 9 days. It came on this morning around 8am. My blogpost didn't survive - bummer. What was I saying...

The robots are animated using Todd Borst's Puppeteer scripts, which are very easy to use in part because of the clear directions he has provided. I sent him an IM with a bit of feedback and the youtube url He responded, "holy cow that's awsome =] So it is being put to good use! Thank you for the feedback! btw, thank you for your Cut-Out tutorial on instructables.com. It's where I learned how to make trasparent cutouts in 2nd life. =]"

It's really great to have that criss-cross of information. When I began Second Life it was possible to see textures and object setting in Edit, and that was an invaluable learning tool for me. I walked around looking at absolutely everything from the inside out, a habit that persisted until the information shown in Edit was sharply reduced. I learned a huge amount in my first weeks by taking free things created by generous residents and pulling them to bits.

On one hand things have become more protected in SL - as witness the Edit window. On the other, though, texture interception is common and yesterday I heard about a bot that duplicates linksets, shapes, textures, etc. that was developed by libSL and can duplicate an avatar in 5 seconds.

I'm not quite sure how I feel about the ease with which things can be appropriated - I think for any normal adult with their own creative sense the idea of ripping off someone else's work is not attractive at all. Everything on the Tubes is takeable, though, so any illusions about the opposite that we have are not very realistic. For me I just think, well, I can always* make more.

*In some ways for me in particular that's arguably not true now, however it's how I've thought all my life.

posted by - 8:44 AM

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I want to ask for thoughts about improving the world -- what do people need? How can things be organised?