Open Source
Linden Lab has open-sourced the client code - which seems like the only way, to me, to have Second Life sweep into place as a kind of ubiquitous 3d tool. I think it's good. Sit on your little proprietorial bottoms and be swept away by the programs accessible to everyone, I think. The revenue streams don't seem to dry up, I believe.
I like being part of this - it has been a wild ride so far.
PS I see there's a bit of an outcry at this. I think people need to stop being petty and embrace the unknown - there's a horrible degree to which fear is controlling people's lives. Isn't the journey the point? But then I'm more interested in process than product, and I don't like stasis (for lack of a better term). I wouldn't like it if LL were just working towards a grand cage-like, protected and controlled stability, in other words.
One thing that is so boring about There is its immutability. Before Christmas I talked to someone who disagreed that There is (almost) unchanging and told me I'd be surprised if I went to see as things are MUCH different. I popped in for 2.567 seconds and everything was EXACTLY the same.
PPS This will be like having a million more programmers working on the client, I bet. Kewl.
Labels: Open Source
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