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10 May 2007

 
I've got a ton of things coming to a head right now, including The Show Must Go On, which is having its first performance tomorrow. Rehearsal yesterday was a billion IM windows, most unrelated to the show - new windows just went to the end of the line. Afterwards I had to drum up a fight and asked in the CC group if anyone was available - and got a really nice person who had everything in order but had never fought. I gave her the url to Alonso's video, and she asked, "Can you really fight robots?" Upon learning you can, she instantly appeared and fought Ned a number of times. I videoed her, and invited her to Saturday Slaughter. It's fun to get a lot of people fighting - we are just edging up to having enough people to make the event interesting. Doc has leagues on the horizon, too, which is a great idea.

I videoed the land texture flashing two separate times and sent the urls in with a bug report. Most of my bug reports are utterly worthless drivel, but every once in a while I hit something useful. Not very often though. LL probably rolls their eyes when anything of mine comes in.

Today I met someone who had tracked me down with the idea of having me build some little attachments - if I can get some of these projects to simmer down I'll probably be happy to do it.

Today I dragged my chosen two - Johannason and Aliasi - into meeting at Ride. They are my chosen two for the video fight as they both are into amazing avatars. They got into some competitive magic and the sim wound up crashing accidentally. Woops! I set up a time on Saturday, a location, and just need the anvil from Doc. It's been a lot of work just getting to this point, so I am thankful it's on track. We talked about doing a transforming kind of video, too, which would be fun.

I'd missed the 5pm hockey I was to video, which was too bad but unavoidable.

Tiff rang about the alphabet book I told her she should make for her grandson. She's excited and wants to pay me to do the graphics work, which I tried to put a stop to, to no avail.

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