Of course, I have zero, zippo, nada knowledge of economics, but with the bravery of a fool wearing hindsight goggles* I'd say it might've been a better idea for virtual land to be tied to a once-a-year fee - like, say, $4000 as a yearly fee, then no tier. That way when costs change, as they just did, it would affect everyone the same way.
I'm sure this is a ridiculous idea, so everyone please tell me why, so I can learn a bit about it. Clearly, the pleased-with to angry-with needle swings heavily to the negative as soon as a lot of money is involved. While there are many people making a lot of money, it should come as no surprise that there are many people spending a lot of money, too. "Spending" is not the same as "losing," however when one spends money to create something one is less forgiving of downtime and glitches in your experience.
*They really don't help since I don't know anything about the whole thing.
Yeah, I'm ignoring the whole competitor aspect, too.
posted by - 11:45 AM