Second Life Simulator v184.108.40.206362 Update is on the Beta Preview
with 12 Physics Fixes
Quick Status The Beta Preview has been updated with a new version of the Second Life simulator for public testing.
Changes in this build include (SVC items were submitted on the public jira issue tracker / DEV items are internally discovered issues:
DEV-11061: Vehicles no longer deflect severely when crossing prim seam boundaries
DEV-13720: Rezzing an object from inventory in edit mode now results in all prims selected (rather than just the root prim as before)
DEV-12952 (and numerous pjira items): llTargetOmega item rotation sync restored.
SVC-2200 if you are a region owner who has encountered this problem, will test for it if we copy your region to the beta preview, and have time to actively test before Monday night. This jira will serve as a region copy request list for regions to be tested with this new code on the Beta Preview, before it is deployed.
DEV-13509: Phantom setting can now be toggled with llVolumeDetect enabled, even if the prims no longer have any scripts in them (a case appeared where a house was phantom - it had parts with llVolumeDetect set, but could not be set unphantom since the parts no longer had scripts in them… the related case of “how did they get llVolumeDetect set” is still unknown)
SVC-1987: Camera no longer hunts severely in boxing ring
SVC-1952 and DEV-12030: llSetLinkPrimitiveParams and llSetLinkPrimitiveParams PRIM_POSITION behavior improved
SVC-2113: Top Colliders list no longer missing entries SVC-1951: llGroundRepel is now effective over water (parameter limits adjusted to allow negative limits for use with water)
DEV-11326: After some time, in some cases, physics scripts become inactive. This issue, reported by a handful of people, has now been traced to be linked to the llTargetOmega problem, and is believed resolved by that fix.
DEV-13126: Camera now stays on “your side” of a wall when the avatar is backed up to a wall
SVC-1975: Avatar jump height increased to match the earlier Havok1-based simulator’s behavior
Best regards, Sidewinder Linden
Havok4 Program Manager
posted by - 11:19 AM