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18 November 2008

 
Hack your Proprioception

Clive Thompson, writing for wired.com, says, "What makes Mirror's Edge so different? Sure, the action is swoopy and vertiginous, just as it is in many other games. But I've played plenty of first-person shooters that required me to navigate ridiculous, zero-G boss lairs that were suspended over improbable heights, and none of those ever made me feel nauseated.

Why does this game get its hooks into my brain so effectively? Why does it feel so much more visceral?

I think it's because Mirror's Edge is the first game to hack your proprioception."


posted by - 1:43 AM

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