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10 November 2008

 
Second Life History
(a little slice, anyway)
A thousand years ago... well, in 2004/5, I started a project with Enjah that was... guess! Trading cards! They were really just a funny reaction to the Linden cards, which were supremely uninspiring (being just profiles), and we had kiosks set up giving random cards (for free, one per customer). Cheekily, I set one up at Luna, and there it remained unmolested for absolutely ages.After I took down the kiosks we made the cards into two books: UN-Linden Big Book of Swap Cards Books 1 and 2.
To give an idea of the long past time this happened in, I IMed Jeffrey Gomez* and asked him to write me a kiosk script, which he did right then and there. A bit later Grim Hathor wrote another one for me just because he thought it should function slightly differently. I was poking around in my blog from that time, and stumbled across a post saying I went to Goguen and "28 people were in it - an unheard of number."
My cards had things like notable builds, gone-but-not-forgotten, and Archetypes of Second Life. Enj's were characters like Groucho and Harpo, and many, many more.
Although there weren't all that many (this is about half of mine) cards they were good, and I still like looking at them (about once every two years hah).

*I met Jeff in mid 2004 when he was a dragon and had a project involving 16m2 parcels for teleporting purposes. One was in Bodega Bay, and it had a crummy plywood cube on it that made me gnash my teeth. I IMed him and asked him if he could beautify his parcel :D which he did.

posted by - 6:32 PM

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Enjah comment v. 1.1:

Those builds are so dear and innocent looking. It is like watching a film from the 50s or something, with the problems that seem so simple, looking back. Now there are huge glitzy builds but so far, nothing has beaten Spitoonie for me.
 

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