I haven't used Cadroe Murphy's TerrainSculptor for a couple of years, but for some reason got a desire to play with it. If you haven't heard of it, this is what it does: creates a sculptmap of a sim and a decal of the map image to fit on it.
I couldn't remember what it was called so Googled "sim sculpty" and it popped right up. I downloaded and logged in and - alas it was busticated due to the Linden map-improvements. Oh, well - but then I noticed Henri Beauchamp's comment about making a new version, downloaded, and leapt lightly from sim to sim making sculptmaps for no particular reason. Henri has fixed TerrainSculptor, yippee! The new version is HERE.
It's a very simple program. Hit the "Log In" button and log in with a penniless alt for safety's sake. You can log in to the default (however you have your SL settings - last location or home), or specify a sim. Have your draw distance big enough so you can stand in the middle of a sim, revolve, and download the sim terrain data. Some sims might chuck you to an off-centre landing point; if you need to move to get all the sim data downloaded hit "move to" and make up some coordinates. Watch your little dot zoom to the new location (unless something is in the way).
You can tick off the autodownload boxes for various files: sculpty, decal, and so on. Saved images are in the "save" folder in the TerrainSculptor folder. Couldn't be easier! Upload those to SL and make your map.
Thank you, Cadroe Murphy and Henri Beauchamp!
posted by
- 11:14 PM
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