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27 April 2009

 
Winter: I do hope that LL will give us a way soon to tell "how bad" our own scripts really are. Some kind of "debug" metric we can enable to see script time in an object. I don't think it's a good idea to limit this information to only Estate Owners.

ElQ: I've often thought we'd do quite a bit of this ourselves if they gave us a single sim server scripting sandbox where we could see this information.

Although as we all know my own little adventures in aid of explosion, fireball, and suchlike special effects scripts are very basic, yet even for me the ability to determine if I've made some kind of horrid noobie blunder would be useful. For real scripters I'm sure it would be a boon.

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