The Rezzer's Edge
I'd forgotten about the new 1000-prim limit on coalesced objects, as it seemed like it was in the future and I had other things to think about. It's been in effect for a while, now, though, so I hope none of the builds I've done exceed that. If so would they be unrezzable or will they rez but just be unable to be taken again? A thousand prims isn't very much if you are thinking in whole sim terms.
Oh, well. I'm sure I'm ok, but I'm equally sure a lot of people are going to be rather startled. No one seems to (or I should say few seem to) know what's going on - even though topics may've been brought up initially in the LL blog and then discussed for months (for instance adult content* controls and Pornistan). I wonder what the percentage is of SL users who read the LL blog. Whatever it is it must far exceed the percentage who read the SL forum. I wonder what the percentage is of people who actually read the MOTD.** The other day I dragged Lisa to Linden Memorial Park so she could release a candle into the water. We'd been talking about dead friends and acquaintances, but she didn't know about the memorial park. And it was in the blog, on the MOTD, and probably in the forum somewhere, too.
Oh, well, I need to go back to building a robot.
PS Enj are you sure you can't rez coalesed objects from the DF rezzer? I do it in that rezzer HUD I made for Kitty, and you'd think that if my simple little thing can do it, the DF can do it - same thing, after all.
* Boycott that two letter acronym that is already in use for animation overriders.
** Message of the Day.
posted by - 10:16 AM