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16 July 2009

 
Ugh. I can't function in heat and it's about 90° F.

I was up at 5 am for a filming job, and finally ran out of steam at 5:45 pm. I decided to go to sleep. I did, and awoke at 6:15 pm. Bummer.

It's too bad I never blogged about joining Just Leap In (I rarely blog about joining things anyway or that's all I'd do) as now I don't know how long I've been there. There weren't any avatars, then. It was just moving cameras. I did that picture story after a while, and that zombie Hallowe'en movie, but have no clue how long I'd been in there before that.

That reminds me of joining Project Entropia when the avatars were strange hulking creatures. One made an account, and an avatar, which then couldn't be changed (until they had an overhaul and there was one shot at a new one a long time later). I chose green hair that stood straight up, which I regretted as it got in the way when I was shooting. I changed it when avatars became less ugly (although faces are less of a problem in EU as I, at least, always wear armour) to something more ordinary and less intrusive.

There's avatars solved the interaction problem by making all females one size and all males another. They used to be fanatical about not allowing anything that might intersect. SL was the other way entirely, and before floopy prims the rigid and knife-like tresses and bell-like skirts were sort of horrifying, although it was a better and more relaxed way to be.

Faints from heat stroke.

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posted by - 9:27 PM

Comments:
/me throws water on the prone figure at her keyboard...

/me also wishes that material moved properly in SL

/me loves SL at the mo, even though I'm hardly there :)
 
The floopy movement is fine by me even when it intersects. And (mesh) cloth moves if you have that enabled. Neither look exactly like real-life, but we'd be better off making things that work for SL and forget about RL.

I love SL too - I wander not to find an alternative but just because it's something I can do.
 
http://slurl.com/secondlife/Bydalen/8/60/309
 

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