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24 February 2010

 
Alpha Masks
I made a couple of quick alpha masks yesterday from textures I had (including a totally invisible av), and was jazzed that there was no conflict with water/alpha textures, but just now spent ten minutes making one in P'shop as I needed to explore further.
Results:
It's either/or, so 100% alpha makes everything underneath disappear, but anything less (well truthfully I only went to 80%) shows everything as opaque - an awesome, revolutionary development that will take away many, many huge botherations, like Tinies against water, feet on dancefloors, flea av wearers appendages, peglegs (attn: Unga Pau, World Despot), and robotic limbs with wires.
Imagine:
Use the head template to guide placement; make a white alpha channel with a black dot on the forehead area, upload and wear - now you have a hole in your head.

posted by - 6:57 PM

Comments:
Very encouraging development. Let me know when it is safe for me to try the new viewer *quivers like a plate of tiny tentacles in aspic*
 
I always jump on new things, regardless, however in this case I figured it was going to be our future whether we like it or not. It would therefore be better for me to try to figure out how to adapt as soon as possible rather than hang back, as I have greater-than-normal problems.

As far as I can see right now we are going to need to use kb shortcuts for a lot of things, such as multiple inv windows. I'm trying to figure out how to do that with what I have left of my left hand. It pushes one towards Voice - chat is sort of insane. The interface is in-your-face, sliding around, pushes HUDs around. Everything we like to do is harder. Right-click onto ground only, not prims, for Build. Proper hovertips on all objects are gone. There's an "i" on inspectable things. It's easier to get to Preferences. The media tools are, so far as I have experienced, very hard/lacking. No parcel option icons, no damage meter, no coordinates.

The new features are great. Web on a prim. Alpha masks. Left-click copy/paste. Hippo badge toggle. TP history, outfit tab, faves, radar.

The good news is that not much has gone missing.
The bad news is it's like a UI version of the blogrums - to me it's Assyrian architecture (things feel hard to get to, fragmented). I wouldn't mind if separate continents had separate maps, but this feels like step 1 in chopping things up so there's no continuity.
 
I'm hoping I learn to embrace it.

I may, except it's a carrot-and-a-stick viewer, dangling alpha masks then hitting us with social engineering.
 
RADAR? zomg
 

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