Inventory must be a very big issue* to LL, to judge from the little bit of information that manages to seep under the door. I've always thought about it, and it's a very difficult issue given that there's no LL-built backup system. I would say that as long as third-party backup systems can export one's own creations to xml, I could live with an absolute inventory cap.**
What I couldn't live with is artificial-obsolescence-by-age, with or without backup systems (but especially without). In my view of things, which is my ritual versus fashion theory, things become more valuable as they become older because I'm ritual-based. In fashion things lose value as they age (don't confuse fashion with style).
That's me, though - perhaps there are people who are the opposite in SL. *pauses* Nah.
** People have (somewhat meanly) for years advocated capping free account inventories to effectively add value to premium accounts.
posted by - 9:38 PM