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13 April 2010

 
Twiddling Our Thumbs

It's looking bleak for the hoped-for mono fix that addresses the tp-in-sim-stall as there's a chain of upgrades necessary to avoid the breaking of content (scripts stop and now since no-mod scripts can't be reset the object is therefore busticated). It'll be months, unfortunately, for that server-side fix, but that doesn't mean we should sit on our hands.

As someone on the jira pointed out: "I noticed a terrific cocktail : Someone wearing G....d ears and U.u P..nS..r shoes is carrying around 1000 scripts ! And best of all, not only these attachements are not modifiable but there is no option for removing the scripts."

This type of thing is just awful, and is not at all unusual, I understand (I'm old-school as far as attachments go, so an ao is just about it). I do remember back at the dawn of time when the multi-gadget came out (then the mystitool followed sometime later), thinking, "but... that's a ton of scripts ===:O" In the back of my mind and until now unspoken (I'm whispering even now) has always been the thought that they are killing SL.

In the real life resources are squandered, putting the things we love at jeopardy; its parallel is the squandering of resources in SL, which is a trivial problem comparatively, yet reveals that human beings go inexorably down the same damaging path. The cost of everything should include its cost within the bigger picture, not just its manufacturing costs + profit. Is it possible to learn anything from this? Yes, but I doubt that we will as human beings are too selfish and we are all about the quick, dirty profit.

When the newly un-mono-fix-ipated 1.38.1 is rolled out it should give us the script information we need to make decent judgements about attachments. It would be nice if some educational classes were devised by LL, or at least a lot of tutorials about the issue to try to catch people's notice. Freebie places should go through their wares. When avatar script limits come in some formerly worn attachments are going to be revealed for the wasteful, unuseable sim killers they always were, but until that day we can check our stats with the 1.38.1 script info and make the changes that will soften the blow. The proposed new lsl function (specifically the one that involves resizing child prims) will help, but I'm not sure when it is likely to appear.

posted by - 10:51 AM

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