The caching always seemed a huge problem in SL - not so much its tiny size but the inefficiency of the retrieval of things from the cache. For instance the blood spurt in Combat Cards games is always the same yet it can go from grey to rezzed then maddeningly next time back to grey. It was obviously in the cache yet for some reason didn't show up promptly. Another example is the broken fortune cookie. Each half is uploaded at 32x32 (can't remember if I made two separate or use the same twice) and the jpg2000 has got to be infinitesimal, yet it will rez as a blob most times, then reform itself. And it will do that over and over if I click the fortune cookie numerous times.
Now, however, news has broken that LL is raising the cache size to 10mb from 1mb, and must've streamlined its functioning (or they wouldn't do that as in the past they said enlarging the cache but using the same retrieval system actually slowed the program down as it would have to search through cardboard boxes in the attic looking for things). The increase is meant to include textures only. This is very good news and I wish LL much good fortune in this endeavor.
posted by - 6:40 PM