I was startled earlier this evening to hear that Will Wright is now on the LL board. I suppose it shouldn't be a total shocker except it is, but not in a bad way,. There can be no doubt that he is a maestro of virtual reality and his addition seems to be a hopeful sign. He's pragmatic it seems to me, so it's unlikely he'd waste his time, and also likely that he'll have opinions about redirecting SL to position it for greater popularity; I think he can see its value.
Old users, contrary to LL's frequent complaint, would welcome changes that would improve the experience without limiting or reducing abilities. A few old, old bugs are being addressed at the moment, which says much about Rod Humble; he seems to have a workplace more conducive to the accomplishment of actual work. The bvh compiler problems are getting attention, which is amazing. On the other hand bugs get fixed then reintroduced with the next round of code, so we shall see.
The code must be a monster of tangled roots; I've never forgotten how, years ago, a programmer friend who'd looked at the client code referreded to its programmers in unflattering terms. We used to dream of SL2, a fantasy project of a totally rewritten SL we hoped for, especially since years went by when nothing happened and we thought something had to be going on somewhere. But it wasn't; anyway, I digress.
It seems possibly very good that a savvy person like Will Wright sees value in SL and unlikely we'll be forced to eat and go to the toilet as The Sims were required to. It makes me think of my only time using any of the Sim franchise products; it was just when it was first released and all I remember is laying out a city and putting in elevators or something on a very unlovely and crude schematic diagram. How far we've come!
Labels: Second Life
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