Rodvik on gameindustry.biz talking about SL and LL's new trio of products including one involving LittleTextPeople:
'"Although it [a new product] will launch with some very, very well crafted content, the overall plan - just like all Linden lab products - is to democratise the actual creation process. Other people will be able to make things on that platform. That's really the business we're in: building platforms that allow people to express themselves in different ways."
"You can view Second Life as a shared 3D creation space; the product LittleTextPeople is working on is going to be a creative shared storytelling space, where you can make your own stories and have people share them and play them. And then the two other products, certainly one fits very much in with virtual worlds, and the other one is kind of a unique, weird thing again that is even harder to describe - actually, it's much harder to describe."
One thing is clear: like Second Life, Linden Lab's trio of new products won't comfortably fit in with our common perception of video games. Indeed, they won't necessarily cohere to our understanding of virtual worlds, either. But for Humble, any difficulty people have with applying labels is a strong indication that he is heading in the right direction.
"With many people who work at Linden Lab, and ones who are about to join, they are people who have pushed at the edges of the games business and what games can be," he says. "I'm very comfortable with that label of, 'Are you guys really in the games business?' That's a good question. The more that occurs the better, I think. It shows that we're elbowing around the edges, which is where I like to be."
"Linden Lab has been very successful with one innovative product, but I want to stretch the company out again, to make it a really exciting place where people can't wait to find out about the next unusual title we're going to release. For me, generally, our [business] is shared creative spaces; that's generally what the company does, but also the weirder the better, I think. If we had a motto, that would be it."'
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