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12 April 2012

 
Stoot:

'If you extrapolate from the stuff released over the last six weeks, focusing on the underlying systems/tools/capabilities — specifically: location geometry being dynamic instead of fixed per-location-load; player interfaces for moving decorations & items; cultivation of resources & expansion of land; in-client configuration of customizable items — you can imagine building a lot of world.


Adding new *stuff* players can use as building blocks in these systems is fairly easy and we will be doing a lot of it. And as we add more capabilities (controlling NPCs, changing physics, adding new buildings/rooms/streets/extensions), the value of each building block will be multiplied. 


So, there should be good possibilities for endless tweaking/optimizing there. And then you'll also get to explore and play with other people's creations.'

posted by - 1:09 AM

Comments:
*Begins exploring and playing with Osprey's creations.* then ... *OW! your creation bit my ankle!*
 

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