Stoot:
'If you extrapolate from the stuff released over the last six weeks, focusing on the underlying systems/tools/capabilities — specifically: location geometry being dynamic instead of fixed per-location-load; player interfaces for moving decorations & items; cultivation of resources & expansion of land; in-client configuration of customizable items — you can imagine building a lot of world.
Adding new *stuff* players can use as building blocks in these systems is fairly easy and we will be doing a lot of it. And as we add more capabilities (controlling NPCs, changing physics, adding new buildings/rooms/streets/extensions), the value of each building block will be multiplied.
So, there should be good possibilities for endless tweaking/optimizing there. And then you'll also get to explore and play with other people's creations.'
'If you extrapolate from the stuff released over the last six weeks, focusing on the underlying systems/tools/capabilities — specifically: location geometry being dynamic instead of fixed per-location-load; player interfaces for moving decorations & items; cultivation of resources & expansion of land; in-client configuration of customizable items — you can imagine building a lot of world.
Adding new *stuff* players can use as building blocks in these systems is fairly easy and we will be doing a lot of it. And as we add more capabilities (controlling NPCs, changing physics, adding new buildings/rooms/streets/extensions), the value of each building block will be multiplied.
So, there should be good possibilities for endless tweaking/optimizing there. And then you'll also get to explore and play with other people's creations.'
posted by
- 1:09 AM
Post a Comment
PLZ LEEVE A MEZZAGE KTHNXBAI