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Sunday, May 11, 2008

 
Looper

My MacArthur-Genius-Award-winning poet pal Looper has broken another leg, and spent a week or so before knowing it was borked. She says in X-rays her bones "are merely the ghosts of bones..."

We have taken opposite paths, and although some of it was due to choice, not all of it was. Now it's a race to the finish ;-D


 
The Return of teh Doc
[no picture as the one I took didn't manifest itself, unfortunately]

Doc's been trapped out of SL for weeks, and I've missed him a great deal. Meanwhile I titivated the parcel, ran events, and struggled valiantly onward. Today, however, with no warning or notice >:{| (why not?) he showed up, freshly hooked up and with toasted knees from laptop warmth. I took the opportunity to beat him several times in duels, using a giant flower (flower power) against his chainsaw, which needs sharpening, I'd wager, as it failed to cut down the bloom. I decided it's my lucky mindray-blocking flower. Welcome Home, Doc!

Yes, my repertoire included sharpening chainsaws as well as jacking up houses, roofing buildings, and just about anything else (not for money - just things I had to learn to do in my life).



Saturday, May 10, 2008

 

Running Around in the Endless Forest
or
Non-verbal is good.


This isn't new, but it is new to me. I spent a few minutes running about. The interface is easy and elegant, but, of course, it's not too difficult to do that when the choices are minimal. The deer, odd human-faced creatures that eat pine cones and gyre and gambol in the wabe, are affected by magic spells that do things like alter their coat colors.



Friday, May 09, 2008

 

Os Goes to Odissea
(Sort of)

I'd been in the group for weeks, and was excited at the thought of seeing the performance. I was early, and listened to the performers do last minute rehearsing at the rl theatre in Italy.

The SL theatre was a complex thing on a four-corner area. It shifted the audience up or down and the sets remained in place.

I got to see a few of the sets while final preparations were made.

Then, just as it was to begin, the sims crashed. I logged back in and TPed to the area, but in one sim TD was .06, sim FPS was 1. The other looked worse, while the third was still off-line. The fourth sim was the players' sim, and it was there but I'm not sure of its shape. It was probably a case of getting too wildly complex for our current technological abilities. I'm very sorry I had to leave without seeing it - I don't know if it went forward, finally, or was cancelled, but the little I saw and heard was wonderful.

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Thursday, May 08, 2008

 
I highly recommend
Tina's Universum
Now with Extra Special Translatory Goodness!

I've copied her translator idea - as she said to me, "We are one world!"


 
Bay City
I spent a bit of time this morning exploring the newly-accessible Bay City. It looks very nice, and has a ton of Public Works content.

Bay City has broader canals than Nova Albion, with drawbridges.

I've been trying to get a parade together, as well as holding the "Bay City" photography contest at the Photography Studio of Grignano. There's a lot to photograph.

I spent 5 minutes trying to figure a parade route - perhaps out from Barcola, past the asylum, and on into Bay City proper - but that's the trolley route, too, so we'd likely come a cropper (not that it matters much). We need a boat aspect, too. Maybe have two different parades?

I ran into Michael and he said, "We're gonna wait about a week before auctioning ..."



Wednesday, May 07, 2008

 
Sanitised For Your Protection
I usually just sign up for betas when I run across them (unlike some people who actively look) and I almost always promptly forget about them until I get an email. I got an email from Mycosm,* which is, it seems, a business formulated almost entirely in response to corporate displeasure with certain aspects of Second Life. The things they state as "problems" are in fact
not problems at all, but let's look at their list:

“I couldn’t even work out how to move!”
Short answer: up arrow key makes you walk. Long answer: There's a big learning curve I have heard people talk about in Second Life, but have never noticed myself. However, assuming that there is something like that, I would've thought that the time spent learning to fit in and becoming a resident and not just a tourist would be fascinating and add lustre to the feeling one would have once having become acclimatised. Like, say, moving to another country. I hope the question-asker never needs to travel too far from home; most people, however, travel to new places for adventure and to learn and experience new things, i.e. fun.

“Why am I part of someone else’s world? I want my own world.”
Uh - if separation and control are your thing then one world encompassing the messiness and variety of human experimention, learning, taste, and so forth, is not for you.

“Why doesn’t it look as good as a game?”
Parts of SL DO, but because SL is built by users there's no consistent theme or quality level, and parts may not be to your taste. We have been given superb abilities in SL and have completely run amok :D in unexpected ways. We revel in our freedom - or if some don't it's because they don't understand how wonderful it is. LL gamely makes things work, even makes things better, when people wear 10,000 polygons on their heads, 1000 prim necklaces, and umpteen highly scripted attachments.

“There is nothing to do here.”
Wow, this is not something any artist, or creative individual, could possibly understand, but then, hey - this person couldn't figure out how to walk. Unimaginative.

“I don’t like meeting strangers, where are my real friends?"
AKA "I don't want to meet people from all around the world - I'd rather hang with my little clique and never have to learn anything new." Fearful and/or lazy.

I think a corporation wants total control, no learning curve, channeled experiences for visitors, separation - I would guess they'd be happy with this kind of thing, which is reminiscent of non-unified places like ActiveWorlds and others. In other words, it's reverting to an older paradigm and saying it's a Brand New! Improved! idea.

"We firmly believe in a clean, safe community."
We believe in a safe community, and that's why you need to be over 18 to legally access SL. The things people like to play around with are many and varied, and "clean" doesn't really stretch to cover them all, though, but go ahead and do what you want.

"For this reason we emphasize sharing Mycosm with friends instead of strangers."
There's that strange xenophobia - is it attempting to profit by building upon fear?

Well, it's good to have new worlds to explore and it isn't as though SL has no room for improvement - some things need to be overhauled completely, like the way newbies look and the default walk animation. Maybe there could be a kind of premium entrance that involves extra steps from choosing a shape and skin (don't ask me how that could be done equitably as I don't know) to an AO, clothing and accessories.

*10 demerits for naming it "My-" something.


 
I'm still trying to recover from my trauma of Monday/Tuesday, so am being uncharacteristically quiet.



Sunday, May 04, 2008

 

Contest 38: BAY CITY

Enter your 3 photos! Join in the parade! Make a weird picture involving graffiti taggers, boats, gangs, roller skaters, and/or THE PARADE.



Saturday, May 03, 2008

 

Salazar, stopping by as I finished hanging the Music show at the Photography Studio, asked me if I'd seen the new strip of land that appeared recently, matching a Bay City sim's edge. I hadn't -I was glad to hear. We both hope it indicates that the new sims will be placed and opened to the public soon.

Here I am swimming (the Swimmer is wonky and deep-sixes me every minute or so, but doesn't completely not work) near Michael's buoy with the new land behind me. It was a lovely day (bit chilly after half an hour in the water, though) and I was glad to get my clothing washed as I investigated.

Could we (now we have floats) get a quick parade organised when it opens? We could cross the bridge and plant the Flag of Nova Albion ;D

 

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Vivian. Lives in United States/Washington/Olympia, speaks English. Eye color is blue. I am freakish. I am also creative. My interests are Acting strange/Behaving badly.
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