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25 October 2008

 
LOVE Shall Conquer
Oh, yes - I'd forgotten about LOVE - a brief mention of which was on Massively back in February, which included a bit of vid, until they brought it up again.
"Every once in a while you have one of those unique experiences where you catch a glimpse of inspirational human intelligence. We were lucky enough to have such an experience at GDC in the hour we spent with Eskil Steenberg, the gifted programmer behind the fledgling one-man MMO project, Love. Once you get past the stage of incredulity at the idea that anyone would even attempt to create a massive game as a solo effort in the age of WoW-sized development and content teams, you start to get a window into exactly why this work in progress is unusual, preciously unique and extremely exciting."
Massively compared the look of LOVE to the film Waking Life, which is visually seductive to say the least, but the more interesting thing about it is the way the game changes according to what players do.
The first official-and-for-public-consumption trailer is HERE.

I'm a fan of Tale of Tales, and this looks to be something I'd like as well.

The visual beauty makes me think of legends and myth in the way it's both clear and unclear - iconic in shapes so the details, which we can see in our mind's eye, don't need to be laid out. The building tools seem to operate in a way that has choice and randomness rolled together, which I like. I can imagine getting my far-flung friends and relatives involved to meet inside LOVE, as they are not gamers and would not enjoy standard MMO fare, yet might see the benefit to online closeness where no physical proximity is possible, in a game that will adapt to them rather than vice versa.

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