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06 November 2008

 
I missed this LL blogpost, for some reason (it's from 28 October), but it's great news:

"I’m happy to report that we have an approved plan to move away from VPN reliance. We’ve finalized a design and chosen facility and equipment partners to build and deploy a private fiber optic ring to interconnect our datacenters. “LLnet” will be the designation of our private network and we have established an aggressive timeframe to activate it. I’m pushing hard to bring LLnet online by the end of this year (’08), and begin a phased migration off of the VPN’s immediately after. Given the amount of traffic to move, I would estimate completion of this project by February or March of ‘09 at the latest. So we have a light at the end of the tunnel on one of our biggest stability issues."

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25 October 2008

 
LOVE Shall Conquer
Oh, yes - I'd forgotten about LOVE - a brief mention of which was on Massively back in February, which included a bit of vid, until they brought it up again.
"Every once in a while you have one of those unique experiences where you catch a glimpse of inspirational human intelligence. We were lucky enough to have such an experience at GDC in the hour we spent with Eskil Steenberg, the gifted programmer behind the fledgling one-man MMO project, Love. Once you get past the stage of incredulity at the idea that anyone would even attempt to create a massive game as a solo effort in the age of WoW-sized development and content teams, you start to get a window into exactly why this work in progress is unusual, preciously unique and extremely exciting."
Massively compared the look of LOVE to the film Waking Life, which is visually seductive to say the least, but the more interesting thing about it is the way the game changes according to what players do.
The first official-and-for-public-consumption trailer is HERE.

I'm a fan of Tale of Tales, and this looks to be something I'd like as well.

The visual beauty makes me think of legends and myth in the way it's both clear and unclear - iconic in shapes so the details, which we can see in our mind's eye, don't need to be laid out. The building tools seem to operate in a way that has choice and randomness rolled together, which I like. I can imagine getting my far-flung friends and relatives involved to meet inside LOVE, as they are not gamers and would not enjoy standard MMO fare, yet might see the benefit to online closeness where no physical proximity is possible, in a game that will adapt to them rather than vice versa.

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18 October 2008

 

ZOMG Good show just now. Everyone was terrific, if you don't count Adfarm, where first I had the set too low (and I can't see anything in my costume) then everyone started too early. It was fun, though, and the audience was one with the performers :-D

An audiencemember tried to liberate the Humans, I gather, which made another audiencemember say he was going to get reported for griefing =======:O People have hair triggers these days. If the entire show erupted into chaos it would be ok with me, as long as it was fun. I AM the person who gave out rotten tomatoes for people to throw, after all.

I had less to do than last time, which was very, very nice. Last time I had to fill in a lot.

During Beauty and the Beast I accidentally teleported and fell off the stream, so had to tp back and close the curtain without knowing where it was in the act. Heh - was a bit late closing but more from waiting to see where I was than arriving late.

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03 September 2007

 
We are in the process of migrating from Spangle to Europa, where The Kill Club is. Doc has sold the (lovely, actually) greater portion of Spangle land, and bought a couple of chunks of Europa beside the KC.

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28 August 2007

 
W00ty - my car is back. When Tiff came we went and picked it up and then she left :( Also just before she arrived the UPS man banged on my door and delivered my replacement for my dead mouse. It's sitting in the box on the keyboard of my dead new puter, so maybe things are coming back, piece by piece.

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I want to ask for thoughts about improving the world -- what do people need? How can things be organised?