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10 January 2012

 
Glitch housing update player questions plus stoot answers:

Q:
1. Once the new housing is introduced, what steps will current users need to take to acquire a house and what steps will new users need to take to acquire a house?

2. Will a new house consist of a template that can be extended and added to? If so, will there be one template that everyone starts with, or will there be different starting templates to choose from?

3. Will houses have an exterior that is visible from public space such that any player could pass by, see the house, drop something in front of it, or knock on the door if they wish? If so, will there be ways to customize this exterior to make something that is visually unique?

4. Will there be spaces with clusters of houses similar to the current housing quarters? If so, will there be public access to these spaces such that any player can come into them and wander around?

5. Will the new houses have a permission system that is more flexible and layered than the current permission system which allows anyone who has access to a house to take almost everything that's not locked into a cabinet?

1. Existing users will go through a tutorial/explain-y transition process to move from their old to new houses the first time they log in after we make the switch. You will get some form or "credit" for the price of your old house, translated into the new system.
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A:
1. Existing users will go through a tutorial/explain-y transition process to move from their old to new houses the first time they log in after we make the switch. You will get some form or "credit" for the price of your old house, translated into the new system.
New users will get a starter house as part of the initial tutorial.

2. New houses will start with a basic template, common to everyone. But everyone can extend and upgrade it in their own way.

3. Yes. And Yes.

4. No.

5. No. That may happen in the future, house keys are not related to what we're working on now.


Miso George: you don't need to worry about moving your stuff — that will all be automatic.

Liza Throttlebottom: there will probably be some eventual limit. But, it will get geometrically more expensive to imagine more land so any hard limit will more theoretical than not.

Razzal: you will not able to able to play house-less (just like you are not currently able to play inventory-less or leg-less or energy-less now) but since the house is inside your own mind you'd have to twist yourself into an impossible-to-sustain conceptual pretzel to get to "landlocked peasants" who are "more materialist" because of being "permanently assigned" to "a chunk of real estate".

Saucelah: Group Halls will come after housing (and a few other things) and will make much more sense then.

Joe Blow: in general: to get more space/land, you'll be spending imagination; to get more stuff on the land, you'll be doing discrete project-like work, crafting or trading with other players. Hoarding stuff now will not help you very much (in the long run, having a billion cherries will only be valuable if there is demand among for a billion cherries among the other players).

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