Labels: Glitch
Glitch is closing :(
Labels: Glitch
10 May 2012
Labels: Glitch
09 May 2012
Glitch closed this morning for the housing update, and won't open until tomorrow. I'm sad to lose my firebog-style house. I like all the new stuffs but the houses are far from the sublime boglife style.
Labels: Glitch
13 April 2012
Labels: Glitch
10 April 2012
Labels: Glitch
Glitch test houses now include much more - change style, add plots, rocks, firefluies, floors, and more. Which background do you like - 1 or 2?
Labels: Glitch
08 April 2012

Labels: Glitch
05 April 2012
Glitch News
Because I take a break from playing the mean boss once in a while and because we have an insane month or so of releases ahead of us and because this is a rare long weekend and people are going to need to take a few days off, the "R2" feature release will not be happening till next week.
However, it is pretty fucking awesome (and very nearly done). I'll ask everyone else if we can post a teaser image or two of some of the new design combos …
- Stoot
Labels: Glitch

Labels: Glitch
23 March 2012
Glitch Progress Report from Tiny Speck
We are working so hard! And it is all coming together! These are exciting times at Tiny Speck offices.
Over the next month we’ll be making some major updates. The biggest of sets of new features will come in two big waves:
First, we’ll have “R2″, the second release of houses. This release will include the ability to expand & add floors to your house, enlarge and change the style of your yard and exterior street, cultivate your land to add resources and customize & change the style of your house exterior.
Then, once initial testing is done on that first batch of R2 features, will do the Big Transition to Imagination: XP will be converted, the new system of character upgrades will be introduced and we’ll launch an overhauled and simplified UI for the game. This will mean some fairly major changes to everyone’s character (some skills are being converted to upgrades and some skills will work in slightly different ways; your level will be transposed to the corresponding level in the new system; and more, which we’ll explain at that time).
With imagination in the game, we’ll be able to do the housing reset and introduce a second batch of R2 features centered around furniture crafting, including new skills, new items, new resource types and new areas of the world. You will be able to to grow your property, expand your house, add furniture and cultivate resources “for keeps”.
In addition to the those two big updates — the second housing release and the introduction of Imagination — there is a lot more awesome stuff slated for introduction in the next six weeks:
- new quests, puzzles & games
- a new way to share snapshots made in the game
- an assistant who can greet visitors on your behalf on your home street
- more swatches and furniture upgrades
- a new type of storage furniture which can hold a near-infinite amount of a single type of item
- a servant who can do your crafting for you, even when you’re not in the game world (!)
… it’s kind of crazy how much. OK. Back to work.
Labels: Glitch
03 March 2012

Labels: Glitch
02 March 2012
I've been checking Glitch every now and then waiting for the housing updates. Last night they announced they were going off at midnight for an hour just for maintenance, not for any updates, however today we are able to test the new housing system basics including furniture (which is not yet craftable but will be). Type /home in local chat to go there. Also, there's a zoom function they claim is tempoirary but it is still working - type /zoom and a number - 1 is normal, below that is zoomed out, above is zoomed in.







Labels: Glitch
31 January 2012


I popped in as I heard the uproar from way over here. People say it's fuzzy and no improvement. I have to agree. It's less... in keeping and more intrusive, but only by a handful of degrees.
Update: TS fixed it.
Labels: Dept of Every Breath You Take Every Move You Make, Fontology, Glitch
Labels: Glitch
23 January 2012

Labels: Glitch
11 January 2012

Labels: Glitch
10 January 2012
Glitch housing update player questions plus stoot answers:
Q:
1. Once the new housing is introduced, what steps will current users need to take to acquire a house and what steps will new users need to take to acquire a house?
2. Will a new house consist of a template that can be extended and added to? If so, will there be one template that everyone starts with, or will there be different starting templates to choose from?
3. Will houses have an exterior that is visible from public space such that any player could pass by, see the house, drop something in front of it, or knock on the door if they wish? If so, will there be ways to customize this exterior to make something that is visually unique?
4. Will there be spaces with clusters of houses similar to the current housing quarters? If so, will there be public access to these spaces such that any player can come into them and wander around?
5. Will the new houses have a permission system that is more flexible and layered than the current permission system which allows anyone who has access to a house to take almost everything that's not locked into a cabinet?
1. Existing users will go through a tutorial/explain-y transition process to move from their old to new houses the first time they log in after we make the switch. You will get some form or "credit" for the price of your old house, translated into the new system.
------------------------------------
A:
1. Existing users will go through a tutorial/explain-y transition process to move from their old to new houses the first time they log in after we make the switch. You will get some form or "credit" for the price of your old house, translated into the new system.
New users will get a starter house as part of the initial tutorial.
2. New houses will start with a basic template, common to everyone. But everyone can extend and upgrade it in their own way.
3. Yes. And Yes.
4. No.
5. No. That may happen in the future, house keys are not related to what we're working on now.
Miso George: you don't need to worry about moving your stuff — that will all be automatic.
Liza Throttlebottom: there will probably be some eventual limit. But, it will get geometrically more expensive to imagine more land so any hard limit will more theoretical than not.
Razzal: you will not able to able to play house-less (just like you are not currently able to play inventory-less or leg-less or energy-less now) but since the house is inside your own mind you'd have to twist yourself into an impossible-to-sustain conceptual pretzel to get to "landlocked peasants" who are "more materialist" because of being "permanently assigned" to "a chunk of real estate".
Saucelah: Group Halls will come after housing (and a few other things) and will make much more sense then.
Joe Blow: in general: to get more space/land, you'll be spending imagination; to get more stuff on the land, you'll be doing discrete project-like work, crafting or trading with other players. Hoarding stuff now will not help you very much (in the long run, having a billion cherries will only be valuable if there is demand among for a billion cherries among the other players).
Labels: Glitch
09 January 2012

Labels: Glitch
08 January 2012
'Perhaps the biggest shift is that “imagination” is becoming a mechanic. Instead of earning experience points or currency for accomplishing tasks in Glitch, players will earn imagination, which can then be spent to upgrade a character’s skills, for example, or to purchase currency. Not only does imagination fit nicely with the overall theme of Glitch—the game is set in the minds of 11 giants—but it provides wonderful flexibility for gamers to play Glitch how they want.'
---------straight.com
Labels: Glitch