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08 January 2012

 
'Perhaps the biggest shift is that “imagination” is becoming a mechanic. Instead of earning experience points or currency for accomplishing tasks in Glitch, players will earn imagination, which can then be spent to upgrade a character’s skills, for example, or to purchase currency. Not only does imagination fit nicely with the overall theme of Glitch—the game is set in the minds of 11 giants—but it provides wonderful flexibility for gamers to play Glitch how they want.'

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I want to ask for thoughts about improving the world -- what do people need? How can things be organised?