atomic-raygun

 
             

   
 
 
----------->vivian-oblivion<--------

Site Feed

www.flickr.com

15 February 2010

 
This is the next part of my everything-I-think-is wrong-is-right extravaganza, except I am too tired to do more than lay 10% of it out. I hope I'll get back to it as it doesn't make much (any?) sense as-is, I'm sure.

User Interface

Our brains contain what we use to interface with the world, and our senses are part of it, too.

Inventory
Things we posess are linked (memory) and seem to include many types:

Things close to hand (close to hand changes according to where we are)
Things accessible but not close to hand
Things we own but can't access without effort
Big things like land
Things that don't exist like bank balances
Memories (like Snapshots in SL)
Dreams/Dream memories (bit like wireframe)
Shared memories (movies, books, television - degree of sharing is greater as the personal input lessens)

Bugs:
Things we think we own but actually got rid of years ago
Memories that are false
Dreams we think are real
Illusions

There's a moving around thing going on. Whereas in SL we have things in our inventories, things rezzed, and things worn, in real life we just hold the links to most things except for memories, which exist only in our heads.

Partial breakdown of inventory (I broke down before finishing):

Relationships
Family
Friends
Acquaintances
People we don't like
People who are meaningful to us because of positive things ("That salesman is always smiling.")
People who are meaningful to us because of negative things ("That deliveryman gives me the creeps.")
People we've heard of but don't know (Nelson Mandela, A.S. Byatt, Zazu Pitts)- exist in reality and in imaginations of people so they are like shared memories<-- shared significance

People we've heard of who don't exist (James Bond, Gandalf, Philip Marlowe) - exist only in imaginations of people so they are like shared memories<-- shared significance Safety<---->Danger
Input from senses (smell smoke, feel softness, hear a familiar voice)
Energy
Cogitative effort and capacity
Degree of interest in self-preservation ("It was on fire when I lay down on it.")
Response to slow-moving danger as opposed to immediate danger
Imagination

Bugs:
People who don't exist but we think they do
People who exist but are entirely different from our impression, accidentally
Viruses:
Media Constructs<-- shared significance
People who exist but are entirely different from our impression by their nefarious design (scammers, politicians, gypsy fortunetellers, oversexed boyfriends)

Personality
Reactions to other people's reactions to our appearance
Reactions to other people's personalities and appearances
Sense of humour
Cheerfulness/lugubriousness
Reactions to incidental details in our lives (born rich, orphaned, talented at singing)
Empathy

AND HERE I BROKE OFF

Anyway...
We have gone from sharing with a few people in our unit (cave, village, family) to sharing a small percentage of things with millions (Star Trek, Ode to Joy, Peter Pan) to sharing a significant percentage with billions (Internet, global news, movies, television, music). We must be near a tipping point when there will be no more "them," only "us."

Labels:




13 January 2010

 
Crackpot Theory No. 576858565

Ooh. I suddenly realised.

Well, how to explain? Having been dropped into a timeline at a kind of random point, like everyone else, I thought things (what things... individuality, unique personalities, whackiness) were increasing, when actually there are two mechanisms. One, the one I thought was increasing, is actually decreasing. It's decreasing because of increased social and entertainment technologies and through the break-downs of societal taboos and things like manners. The technologies have a kind of homogenising/diluting effect as individual traits of whackiness and extremism disperse through the population of the world, and are no longer hidden. The increased population and decrease in manners create pressure on people to conform. The isolated places with homegrown personalities and tolerance for nuttiness, or actually nuttiness not being regarded as nuttiness at all, get fewer all the time. And by nuttiness I suppose I mean unique, not crazy, ways of behaving. There's a more predictable experience™ but all that does is give the lawless more room to maneuvre.

The generation which would be about 110 or 20 years old (except they all died) always seemed to me to be an amazing group of people. My friend Harold, sent off to live in an orphanage as a boy, had acted there in many Gilbert & Sullivan operettas and knew all the words and would sing them at the drop of a hat. He was called in, one day, to speak with the headmaster, who asked him what he would like to learn as a trade. He stammered that he didn't know. "What did your father do?" "He was a naval architect." So Harold became a naval architect and built ships in Tien Sien, China. When the Japanese invaded he was dressing for dinner and kept the commanding officer kicking his heels for half an hour. He was a virgin until he was in his 40s (he told me) and met an American nurse; they married and settled in California, and a whole new set of extraordinary things happened. He'd always been First Foot, and indeed I was a guest one New Year's Eve and let him in :-D He said he'd been first foot every year, and if a year came when he wasn't first foot he'd die, which is what happened.
And he wasn't anyone special.

Mildred was another friend of similar age. She grew up ironing tablecloths and serving diners who arrived by tour boat at her parents' resort on the Hood Canal. As a young woman she taught at a one room schoolhouse, and I can just barely remember a story she told of the man who was supposed to pick her up on arrival not doing so, and Mildred having to walk through the wilderness and hearing the screams of a mountain lion close by. I believe she almost fell into a big hole, too. At the school she taught a group of exhuberant children who, one day, sneaked into the schoolhouse and nailed down everything on her desk. Arriving early the next morning, she discovered what had been done and un-nailed everything - never saying a word once the students came in. They were perplexed, Mildred had an internal laugh, and when she reached for her ruler she discovered it was nailed down - she'd missed it in her rush. Then she moved to Paris to study sculpting with Maillol. She shared living quarters with a Russian woman, and at times when the rooms were filled with nothing but Russian speakers felt meek and misunderstood. She was called home by her parents, and accompanied the corpse of a young friend on his journey home on an ocean liner. Later she had a cabin across the canal from her parents, and one night, while being rowed across by someone, the lantern blew out and the moon on the water revealed a pod of oh, she called them bluefish or blackfish, I forget - but they were orcas. Then she moved to New York and worked at Sloan-Kettering (and had some amazing stories from there), and had a friend who worked for the Annenbergs. This friend needed time off for something like an operation or something, but was frightened of losing her job so Mildred filled in for her as a nanny to a very spoiled little boy. Full of disgust (and she had tales to back up her feeling), she would wrinkle her nose when she spoke of the Annenbergs. She would take a red wagon to buy the Sunday papers, as they were so big :-D Then she moved to Taxco, Mexico (she had all her teeth pulled before she went: "Oh, WHY did I do that," she'd say.) And so on. That's just the beginning.

It's clear that they were amazing and probable, too, that they seemed amazing because they were the elders I knew best; if I'd known those who were born in, say, the 1850s I might've compared the two, but I didn't. The world, for at least some, was functioning in a kind of Beta stage. Things were working, the feeling was effervescent and they were full of joy and hope. We seem to be in a kind of 2010 SL world right now, so maybe watching where we go in VR will shed light on things to come in the world.

Labels:


 

.

Site Feed

vivian-oblivion

oblivionstore

firemist red

Combat Cards

Blip TV Rocks

So many things to do, so little motivation

Backpacking Burro

Salazar Jack

Lucy Sits Up and Blogs

Tina's Universum

Nova Albion Detective Agency

Playing Statues

Yarn Miracle

Baedeker

Don Carson Creative

Flummer, Flummel, Flummo

Elle Coyote

Painting Soul

Upload Video and Images - Putfile

Artists Union

Tempietto

2002-10 2002-11 2002-12 2003-01 2003-03 2003-04 2003-05 2003-06 2003-07 2003-08 2003-09 2003-10 2003-11 2003-12 2004-01 2004-02 2004-03 2004-04 2004-05 2004-06 2004-07 2004-08 2004-09 2004-10 2004-11 2004-12 2005-01 2005-02 2005-03 2005-04 2005-05 2005-06 2005-07 2005-08 2005-09 2005-10 2005-11 2005-12 2006-01 2006-02 2006-03 2006-04 2006-05 2006-06 2006-07 2006-08 2006-09 2006-10 2006-11 2006-12 2007-01 2007-02 2007-03 2007-04 2007-05 2007-06 2007-07 2007-08 2007-09 2007-10 2007-11 2007-12 2008-01 2008-02 2008-03 2008-04 2008-05 2008-06 2008-07 2008-08 2008-09 2008-10 2008-11 2008-12 2009-01 2009-02 2009-03 2009-04 2009-05 2009-06 2009-07 2009-08 2009-09 2009-10 2009-11 2009-12 2010-01 2010-02 2010-03 2010-04 2010-05 2010-06 2010-07 2010-08 2010-09 2010-10 2010-11 2010-12 2011-01 2011-02 2011-03 2011-04 2011-05 2011-06 2011-07 2011-08 2011-09 2011-10 2011-11 2011-12 2012-01 2012-02 2012-03 2012-04 2012-05 2012-06 2012-07 2012-08 2012-09 2012-10 2012-11 2012-12 2013-01 2013-02 2013-03 2013-04 2013-05 2013-06 2013-07 2013-08 2013-09 2013-10 2013-11


I want to ask for thoughts about improving the world -- what do people need? How can things be organised?